Goose Facial Rig WIP from Daniel Arata on Vimeo.
I just started to rig the goose head. I'll update my progress when I can.Tuesday, March 24, 2015
Sunday, March 15, 2015
Model Topology Drawover Study
I feel that the most fun part of rigging is researching, designing, and planning out the rig. I enjoy analyzing what poses the character will need to hit and from there, devise controls and ways to deform the mesh to achieve said poses.
Here are some face poses with draw-overs I did to help me plan out the rig.
Through these draw-overs I've determined that much of the controls really will have to do with shaping and controlling the curves and arcs of the character. If I can't maintain the consistency of the curves and arcs, the integrity of the character design will be lost within the rig.
Here are some face poses with draw-overs I did to help me plan out the rig.
Through these draw-overs I've determined that much of the controls really will have to do with shaping and controlling the curves and arcs of the character. If I can't maintain the consistency of the curves and arcs, the integrity of the character design will be lost within the rig.
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